Frenzy Charge uptime on Farrul's Fur and Redeemer's frenzy charge on hit with bonus PoB question So I'm working on my CoC Nova build debating perspective chest pieces and I had a couple questions regarding the charges from farrul's fur and the Redeemer influenced mod 10% chance to generate frenzy charge on hit. Path of Exile Wiki. You can see max frenzy charges too, by looking for FrenzyChargesMax. Path of Exile Wiki. 3% increased Poison Duration per Power Charge. Last bumped on Apr 14, 2021, 6:16:03 PM. Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary. <Two Frenzy Charge mods and one Power Charge Mod>. Fangheart25. Well, you could try to make the on-kill frenzy charges into a consistent source of charge generation. 1. Frenzy Charges and Power Charges are both used as well, and are especially useful for beefy bosses, where full uptime of a Diamond Flask is not possible or guaranteed. For Farrul's Fur ( you gain all your frenzy/power every 12 seconds ). Multistrike and Ancestral Call makes it so when you teleport into a pack of mobs and hit something, you also hit 2 enemies next to it, and multihit for a total of 6-9 hits before your Holy Nova even procs. Effectiveness of Added Damage: (115-135)% Requires Level 16 Performs an attack that gives the character a frenzy charge if it hits. As examples, Ice Bite gives flat cold damage per frenzy charge, Void Battery wands give spell damage per power charge, and Arn's Anguish belt converts endurance charges into a chance to deal triple damage. They are visualized as glowing red orbs surrounding the character. 80) seconds Grants (5-15)% increased Attack Speed Charges are counters that are represented as glowing orbs around the creature. 587K subscribers in the pathofexile community. 5% more Attack Damage per Frenzy Charge. Extra Frenzy Charges can be found all around the bottom-right side of the Passive Tree. ago. gajaczek All Hail Kuduku • 7 yr. I wanted to ask all experienced minion players about other ways to generate those charge-types for. <Two Frenzy Charge mods and one Power Charge Mod>. 1 Charge generation 5. Anomalous Blood Rage will give us a chance to gain a frenzy charge on hit, being a nice source of frenzy charge generation during bossfights. You can only have one Mark at a time. Terminus Est with Cyclone only generates one frenzy charge per "cast" Fluff I was wondering why my frenzy generation with my terminus+cyclone was so low so I did some testing. Sep 05, 2022. Unbreakable applies a portion of your Armor to Elemental Damage taken from Hits. Sorted by: 3. getting 20% duration allows you to be permanently up in power/frenzy charges. 52 x 0. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. 15 votes, 19 comments. Frenzy generates a Frenzy Charge on hit. That's because both have an initial generation chance of 20-90%(Oro's) or a crit based one (Terminus Est). 52) chance to fail to generate a frenzy charge per attack so that means 85. Frenzy - 17; Sources. Frenzy charges increase your attack speed. Disciple of the Slaughter wheel is nearly as strong as Avatar of the Slaughter minus the +1 frenzy charge. Frenzy charges increase your attack. 6 = 0. (25-30)% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons. 10% increased Damage with Poison per Frenzy Charge. Frenzy (skill) is your cheapest option. -----Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Farrul's as a chest and going raider will clear any issues with charge generation, so you can really use whatever weapon you want. Greater Multiple Projectiles Support adds 4 additional projectiles to supported skills. Gaining a new power charge resets the duration of all remaining power charges. Disagree. Not to be confused with Call of the Brotherhood. 4. 1% chance to gain a Frenzy Charge when you Hit a Unique Enemy Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. often very cheap builds could also just look at poeninja and look for builds which use farruls. + (15-25)% to Cold Resistance. 400 (T3, T4) 50% reduced Frenzy Charge Duration. 300 (T3, T4) -1 to Maximum Endurance Charges. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. It's not a relic I'd entirely build around - but Frost Blades Trickster takes a good amount of. You can also always use the frenzy skill itself to generate some charges here and there. It's one of the only ways you can apply -25% Exposure with Ancestral Bond, and you get Power + Frenzy Charges while doing it. 2 Frenzy charge generation with critical hits 5. Maybe use Blood Dance unique boots for flicker charge generation, and maybe the sword mastery that generates a frenzy charge when hitting a unique enemy. 4% increased Cast Speed per Frenzy Charge. Ice Bite Support Cold, Support. 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced Frenzy Charge Duration 25% reduced Light Radius 2% chance to Dodge Attack Hits per Frenzy Charge "Sirrius flew on wings of light, faster than wind, faster than thought. Frenzy charges get, well frenzy. Lightning Arrow Deadeye Path of Exile Endgame Build Guide: Gear Progression: Milestones, Budget Items, Endgame & Crafting. db to see where you can get frenzy move and see how others are doing it. Fenny has like 20-25% chance to grant a frenzy charge on death of mobNot to be confused with Call of the Brotherhood. Power Charge are associated with Intelligence. With enough charge duration you should easily be able to sustain max of every charge. 400 (T3, T4) 50% reduced Frenzy Charge Duration. 25% chance to grant a Power Charge when Hit. The following active. Each charge grants an automatic 5% increased attack and cast speed bonus, but Frenzy gets stronger for every charge you have. Using the syndicate mod "5% chance to gain frenzy charge on critical strikes", by having a high attack speed, high crit chance and a lot of arrows, we will have 100% frenzy up time against. <One Frenzy Charge mod>. Blood Rage is a natural complement for the build, and takes care of the Frenzy Charge generation organically. Poacher's Mark gives another 5% chance to generate a frenzy charge on hit at 20% quality. 863 votes, 177 comments. Currently raider is the worst class due to design: all the effects and synergies are temporal and depend on you having certain buffs (phasing/frenzy charges/onslaught). Frenzy charge generation - on hit, not on kill, sustaining during mapping is no issue because of blood rage, so single boss fight charge generation: 20% Quality Flicker strike gem: 20% 20% Quality Poacher's Mark: 5% 20% Quality Anomalous Blood rage (very expensive): 2% Sword Mastery: 8% Redeemer Body Armour: 10% Mark Mastery: 10% You have no frenzy generation (besides blood rage so you could be dropping frenzies on bosses), but you're using Ice Bite in your six link and +2 Frenzy Ascendancy. Totems (ballistas in this case) have Max charge count of zero, while you have a Max charge count of 3 by default. +20 to Dexterity and Intelligence. 1 metre: Granted Skill: Tags:. Farrul's Fur. •. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. By stacking multiple sources of "per frenzy charge" buffs with extra maximum frenzy charges to get insane amounts of buffs. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. But it says Cursed Enemies have a 0. randompoe • 1 yr. Icon: K. Frenzy Charges are associated with dexterity. 2-168)% of Base Attack Damage 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy. Mod Id:. I believe you only generate 1 frenzy charge. It's a bit of a hassle to keep up, though. My BAD. <One Endurance Charge mod>. Explosion mod is also strong if you want more clear. 10% chance to gain a Frenzy Charge on Hit. The physical damage reduction is effective against hits and non-hits such as bleeding. often very cheap builds could also just look at poeninja and look for builds which use farruls. Frenzy Charges fit into any build but are especially easy to generate for Dexterity-based, melee and Bow builds. This build utilizes two frenzy charge generators - Blood Rage, that will give you chance to gain a frenzy charge on kill and the Terminus Est unique sword that will generate 1 frenzy charge every time you deal a critical strike. ago. • 5 yr. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks NoxKnocksKnox • 2 yr. What I would do: Get a Cold Conversion Hatred Watchers Eye, those should not be expensive. Frenzy is usually an Attack Skill used only to generate Frenzy Charges to boost your other Skill. °+3 basic pow charges. Vennto. 22 votes, 12 comments. Blood and Sand (6/0) - Area damage. on Aug 22, 2022, 6:32:32 PM. I doscovered if have no frenzy generator :). Bossing - Same as above, except summon Vaal Anc. Prior to 6L Farrul's tho you want a chest with "%chance to gain frenzy charge on hit". Cannot support skills used by totems, traps, or mines. Paradoxica Vaal Rapier One Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6. it works just like what "Carnage Chieftain" does in act2 to grants frenzy charges. Granted, though, the extra life leech and frenzy charge on kill can be useful, but getting 6% LL isn't really difficult with gear. Acquisition. I am playing as a frostblade raider with Darkray Vector, with 8 maximum frenzy charges, and losing them during a fight is quite a bitch, since I easily half my. 22 Ancestor. Effectiveness of Added Damage: 115–135%. For endurance charge, you get a warcry which is fair easy for everyone who want to use endurance charge. 4% chance to get a charge. The high attack speed and guaranteed frenzy charges on hit makes it easy to hit 3 frenzy charges then go back to shield Crush damage. The only other mod on WotP, +1 Frenzy Charge, is redundant because we get the maximum we can. You can maintain full Frenzy charges if you choose the 100% charge duration mastery and get the Exarch "Gain a frenzy charge every 15 seconds". Farrul's Fur gives max power and frenzy charges when you gain cats's stealth. If you get 40% Conversion that gets you to 100% Phys to Cold. Flicker strike gives 15% chance to generate charges, plus up to 5% on hit with 20% quality. Content is available under Creative Commons Attribution-NonCommercial 3. Also, a precursors emblem with 15% chance to gain max frenzies when you gain a frenzy is good. What I would do: Get a Cold Conversion Hatred Watchers Eye, those should not be expensive. If 40% chance to get a frenzy charge on hit, that's 60% chance to fail. Blood rage is pretty usable on any build that either leaches or has enough hp regen, and it's usually only one activate per map. 21, we only lose 30% increased critical chance. Basics. SteKrz. on Apr 14, 2021, 12:39:52 PM. No, it is possible to hit tails twice in a row. reReddit: Top posts of 2021. CWDT (lvl1)+Blade Vortex+PCOC+increased critical strikes. 513K subscribers in the pathofexile community. 5% increased Attack Damage This is a Support Gem. Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29. 3. There are three types of charge every character can have, each corresponding to a different core attribute: Endurance Charges are associated with strength. So Ice Bite's break-even has fallen from 7 [Below 7 for lower damage; above for higher roll] to below 6 Frenzy charges. (Not so important at this moment). At ~45k dps with bleed I feel like that's plenty for map clearing. Two-Stone Ring Requires Level 49 + (12-16)% to Cold and Lightning Resistances 5% increased maximum Energy Shield. 216 = 21. 1 Charge generation 3. So 2 attacks per second X ~5% chance (assuming lvl 4 enhance and 23% quality) would take you like 30 seconds to get. Anomalous Blood Rage has a small change to gain a frenzy charge on hit with bosses, but its generally not worth the price investment in my opinion. on casters they are the hardest to generate. But try as he might to outrun the darkness, it was there, at every turn, waiting for him. The fact that the Totems can benefit from Fortify and Endurance Charge generation makes it viable. Discharge. 4-1495. With 1 unique item and Slayer class you can. Please contact the moderators of this subreddit if you have any questions or concerns. NORMAL: Rare crit armor or 6L hyrri. Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a. Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29. Reply. Performs an attack that gives the character a frenzy charge if it hits. 2. Single Target Dps-Skill: whatever you want, Double Strike or Frenzy. There are three types of charge every character can have, each corresponding to a different core attribute: Endurance Charge are associated with Strength. 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy. Right click to drink. You gain the Fortify buff, granting damage reduction. 8% increased Damage for each of your Aura or Herald Skills affecting you. This means that you are now permanently generating Charges while you are Channeling Cyclone. At max level (without quality), you're gaining 11% increased attack speed per frenzy charge on top of the 5% each you. Frenzy generation and corpse explosions in one 30 kilpsz • Deadeye • 4 yr. If you go raider, it's usually frenzy charge stacking, with added cold damage paper frenzy. The intention of this change is to make physical attacks more powerful, with the bonus falling off if stacked. Charged mines gives a 31% chance to generate a frenzy and power charge per mine detonation which is targeting an enemy. Go to the highest level zone you have access to. does this kind of mob really exist or its just sth wrong. 02% of Elemental Attack Damage leeched as Life (5-15)% increased Attack. 25% increased Attack Speed Buff grants 0. You dont use frenzy charges usually with this build. It also leaves behind an area of chilled ground that deals damage over time and has a 25% chance to grant a frenzy charge when you kill an enemy within its area. This can be increased by an additional 3 charges and roughly 3. Instead of 5% attack speed per charge, Frenzy Charges give 4% attack speed and 1% movement speed for each charge. MAX POW/ (FRENZY CHARGES) = 8/9. LESS RELIABLE OR ONLY RELIABLE WHILE MAPPING -veiled ring mod -elder/shaper mods on amulet, weapons -redeemer boots/weaps -endurance on melee stun gem/mod, commonly. It also grants a chance to gain endurance charges or frenzy charges when hit while channeling. Very softcore strat but kind of fun anyway. I still use Blood Rage, as the increased attack speed and the life leech is still very good, and using it gets me to 50% total frenzy charge generation, getting me to my max frenzy charges, which is currently 7, in only one or two packs when mapping. It causes a linked spell to trigger when the player takes a certain amount of damage. Tree gives 25% reduced, Awakened. Note that frenzy charges grant +4% attack speed per charge to any attack, which also apply to attacks made with Frenzy (the skill). ago. Enter multistrike. Not sure how reliable keeping the frenzy charges up will be, but give it a go. GMP for Quality of Life. 4% more Damage per Frenzy Charge. As the others have said, Blood Rage is a good source. A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. The key synergy here is that the more frenzy charges you build up the more damage discharge does. 400 (T3, T4) 50% reduced Frenzy Charge Duration. I'm not 100% sure so don't quote me on this, but based off of other mechanics I would assume you can only get 1 frenzy charge per attack per unique enemy. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. Just a small tip for charge generation with summoners for Delve. Oro's Sacrifice looks much more in line with my play style. Blood Rage Spell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1. Frenzy Charges are associated with dexterity. Oh, and free onslaught too. Can't remember exactly where those are spawned, but it's quite common and I'm pretty sure you can get them even before map. You gain the Fortify buff, granting damage reduction. Quote this Post. 3 Charge on skill usage 5. 10% increased Accuracy Rating per Frenzy Charge. Ever since i saw endurance charge perks i've been dreaming about grabbing +max end charge perks, pathing to where duelist is and grabbing that extra sweet +8% to dmg for a total of 7x16% damage buff. I'm sure there's huge potential in here, but i'm still new to poe and have enough troubles with making my actual build usable already, so my head. You can roll up to +3% maximum cold resistance on chest and +2% maximum cold resistance on gloves with. Basics. The only way you're gonna get permanent frenzy charges on bosses is with oro's, terminus, or golden rule/red trail. Enduring Cry is an optional gem that you. Here are some methods that I've known work for a long time but I don't personally like, for various reasons: 4 Version history 5 References There are three types of charge every character can have, each corresponding to a different core attribute : Endurance Charges are associated with strength. Preferably I would get really strong endurance charge gain, and would utilize immortal call to cover a lot of the big hitsthat bloodnotch tech demands I solve for. But let's just take the 20% base for math purposes. Rapiers have a corruption which grants Frenzy charge after you spend 200 mana. 5% more Attack Damage per Frenzy Charge. Usage with Lifetap sits at 6 seconds for what seems like >90% of the time. 0: Atlas of Worlds Patch Notes-Fixed a bug where you could only have one Frenzy Charge generated from Terminus Est at a time. Generation Type Stats; Eldritch: Prefix: 68 (101-115)% increased Physical DamageThe intention of this change is to make physical attacks more powerful, with the bonus falling off if stacked. There's a monkey that grants each charge type whenever it warcries, which when linked to blood magic is spammed like a mofo. Graceful Assault now has onslaught effectiveness, making it a mini Avatar of the ChaseOnly need to 5 link in the original build. · +4% Damage per Endurance Charge. 50 (T3, T4) 15% reduced Effect of your Marks. on Apr 14, 2021, 12:39:52 PM. Every 5 passives is approximately 70% increased often additional attackspeed as well. A build that generates frenzy charges would be quite fitting. Frenzy charges increase your attack speed. If you dont want to play oros, there are several other ways to generate frenzy charges. When reducing damage from hits, it stacks with the damage reduction from. For power charge, support and the two unique (one need crit, one should not crit) can gain power charges in easy and different ways. 18042020: Added Uber Elder & Atziri Results. This should be additive with other sources of frenzy charge on hit such as quality on poacher's mark, the Raider ascendancy notable, the frenzy charge on hit mark mastery, or the frenzy charge on hit redeemer chest mod. On top of regular Frenzy Charge bonuses, it gains an additional 5% More Damage and Attack Speed per Frenzy Charge, which can quickly add up if you. Ladungen auf sich hat. 6% increased Critical Strike Chance per Frenzy Charge. We can spec into frenzy charges for more attack speed, cast speed, and more importantly, damage. Either by increasing the chance for frenzy charge on hit, or by doing more hits per frenzy charge (for example aw. I have looked at the necromicon, but it doesn't even list the carnage specters. Path of Exile 2 - Gamescom Druid Gameplay. 5% more Attack Damage per Frenzy ChargeLooking for useful specters that give charges. Keep in mind even if you run out of mana and auto. It gives you all types of charges and enough self-damage to proc low-level cwdt where. ago. (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges Greater than any blade, agility and intellect will be your. As an int stacker you usually just grab a node which gives you 8% chance to gain endurance,power or frenzy charge on kill. 1 Endurance charge on kill; 4. Multistrike repeats the same skill, bypassing *all* costs. Frenzy charge generation to sustain flicker: The downside of Flicker Strike is that it consumes 1 frenzy charge each cast to bypass its 2sec cooldown. So, if you have two frenzy charges, you will get a total of 8% (2 * 4%) increased attack speed with your next attack made with Frenzy. It has a cooldown that is bypassed by using Frenzy Charge. +12% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion. Multistrike is a poor choice if you just want to generate Frenzy Charges - Frenzy only generates one Charge per activation. {"payload":{"allShortcutsEnabled":false,"fileTree":{"data":{"items":[{"name":"images","path":"data/images","contentType":"directory"},{"name":"tesseract","path":"data. 1% chance to gain a Frenzy Charge when you Hit a Unique Enemy Buff grants 0. For 3 hits the chance will be: 0. Requires Level 38. Elegant hubris changes notables and one of the notables it can change one to is. Effectiveness of Added Damage: (115-135)% Requires Level 16 Performs an attack that gives the character a frenzy charge if it hits. Hold the "A" key to allow corpse targeting. GMP for Quality of Life. 4. AotC also gives 40% increased cast speed on top of the frenzy charge base. this because Dominating Blow minions stay alive for a long time, which means Carnage Chieftains have plenty of time to give them a frenzy charge every 4-6 seconds. View Staff Posts Post Reply. 3 Steal frenzy charge 5. The Juggernaut is your Ascendancy choice as it offers Armor bonuses, Life recovery, and Endurance Charge generation. But effects that provide a benefit back to you will not work like power charge on crit or the raider's frenzy charge on hit. not gonna be a huge dps increase but it's an easy one and without it being 6L a quite cheap. Every charge gives us: - 10% increased attack speed. 2 x Carnage Chieftain for Frenzy Charge generation and 1 x Host Chieftain for Power Charge generation (Use Desecrate, Hold 'A' , and select the correct corpse) If you farm Blight maps/Simulacrum you can use They of. 23% chance to lose a frenzy charge on using a travel skill. 2 Scaling per frenzy charge 5. Quote this Post. 25% increased Attack Speed Buff grants 0. It will allow us to get Endurance/Power/Frenzy charges from out warcries. Attack Damage: (115-135)% of base. Level: 1: Effect (15-20)% chance to gain a Frenzy Charge when Hit: Granted Buff Id: Aura Radius (if any), in 0. Stack as many sources of frenzy charge (and other charges if you need) on kill. <One Power Charge mod>. We take the best of raider ascendency and use it for deadeye, each charge gives us 4% increased attack speed and damage. Notable Passive Skills: · +8% Area of Effect per Endurance Charge. Another way is to generate mote charges with your attacks. Starforge is my current "end game" weapon. 28. 10% chance to gain a Frenzy Charge on Hit. 250 (T2) 5% increased Attack Speed. 4 Frenzy charge with other conditions 5. 14. Upon burning an enemy you gain frenzy charges, this is more powerful than blood rage or any other on kill frenzy charge gains. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. 0 Unported. Most discharge builds were of the CoC variety and didn't use frenzy charges anyway, so Inner Conviction is a buff to that. Can anyone help me with some mobs that give charges please. Your suggested enchantment is in itself not a bad idea, but I don't think it can be put up to similarly numbers in order to make up for a uniqueless charge generation without being considered broken. Badge of the Brotherhood sets max frenzy charges to max power chargers. Can't remember exactly where those are spawned, but it's quite common and I'm pretty sure you can get them even before map. . So with 2 spectre slots either by tree, boots, or whatever else you can have 1 granting power charges and 1 granting frenzy charges!Late to the post but whether it's meta or not, it does seem like one of the best ways. Very softcore strat but kind of fun anyway. Frenzy. That adds up to 25% chance to get a frenzy charge per hit. It also leaves behind an area of chilled ground that deals damage over time and has a 25% chance to grant a frenzy charge when you kill an enemy within. HoI + Icebite is really clunky. Eternal Bloodlust 10% increased Damage per Frenzy Charge. Discussion about Path of Exile, a free ARPG made by Grinding Gear GamesFirst of all don't take the Frenzy/Endurance node in Slayer. Since we have Infinite Power, we will always get charges every time we shout. This page was last edited on 3 February 2014, at 15:53. Build Cost - High Budget: 50-100 div Power Charges: Playing with 10 power charges - Overcharge, Instability, Infused (Skill Tree), +3 Power Charge - Forbidden. Volls protector/devo are really good compared to the other options. Supported skills also deal more damage per endurance charge and has reduced enemy stun threshold. 2 Other means to gain charges 4. Using blood rage with CI isn't as useful because you're never on low life. This is in addition to the +1 projectile in ranger area. No Frenzy Charge generation. 5L: Multistrike+Melee Splash+Added Fire+Melee Phys on Full Life. Have a white bow with high aps in off hand with frenzy and faster attacks. 3 +x to Maximum Frenzy Charges Level: (1-20) Cost: 10 Mana. If you don't keep Sniper's Mark at a lower level until you can. Per 1% Quality: Buff grants 0. Most builds have a few mods that they can’t run. The unique amulet Eye of Innocence can trigger the charge generation without needing to rely on enemies hitting you. It can be pretty nice to just settle for +3 minimum frenzy charges and save yourself the hassle. What you do is: calculate the chance of failure by multiplying the %. I don't know a good way to generate charges when I first enter an area without having to use frenzy which would limit me to a bow for a spell-based build (technically I could use. (5-6)% increased Damage per Endurance Charge: one_hand_weapon 1000 (5-6)% increased Damage per Frenzy Charge: one_hand_weapon 1000 (5-6)% increased Damage per Power Charge: one_hand_weapon 1000 +(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby: one_hand_weapon 1000 (12-15)% increased Attack Speed while a Rare or Unique. If your build accommodates or revolves around both the generation and scaling of a charge or charges, then you should start to look at. Gem; Absolution Absolution Spell, Minion, Duration, Physical, Lightning, AoE Level: (1-20) Cost: (9-26) Mana Cast Time: 0. Deals (56-394) to (203-1422) base Lightning Damage per Power Charge removed. Depending on what you need it for and how reliable you need it to be: VERY RELIABLE -enduring cry -chieftain ascendancy -replica farrul's -conq chest. It gives you all types of charges and enough self-damage to proc low-level cwdt where you can put curses, exposure and other utility skills. I'm not 100% sure so don't quote me on this, but based off of other mechanics I would assume you can only get 1 frenzy charge per attack per unique enemy.